Saturday, March 11, 2006

 
Boz the Bear

Well...it's been a long time comin' but Boz will be out 3 days from now. There has been a lot of media coming up to the studio interviewing folks about the DVD release of the children's videos. They were giving out sample DVDs for the last couple of months, and word has it they were getting 1,000 requests a day for the sample DVD (which is cool cuz most of our animation is on those DVDs). The niche they are trying to fill with this property is the 2-4 year old faith-based market. The creators of Boz were also the co-creators of Barney. So it's safe to say that these guys know what they are doing.

I'll be putting my favorite shots up soon. It is getting a little more busy here at work and I just need time to sit down and put the shots together in a compilation. So look for those.

Thursday, March 09, 2006

 
Current State of Dallas Film Animation

My friend Keith Lango just made a post in his blog about the current goings on at DNA Productions here in Dallas. For the last week or so the rumors have been swirling about what was happening, and what would become of the 200+ people that are finishing up on Ant Bully. "How many would be let go, would it be ALL of them...surely not?" Sadly, that is what happened. In addition to Keith, I have quite a few friends over there who are now looking for their next gig. Some will probably be making their way over to Reel FX, the rest will be on their way to Cali, NY, or Canada. I wish them all well. It's a shame it had to come to that.

It is bad enough that all those talented folks are now looking for work, but is also a huge kick in the head in what it does to the Dallas film/animation market. For years it has been tough to get talented, quality artists to move to Dallas. Some don't like the weather. Some don't like the area. Some don't like the bible belt. Some don't like the "Texas pride". All those things can be overlooked if you have a market that supports a bunch of artists and bunch of projects. The only way to do that is to have more than a couple of studios working on feature quality films and projects. When people refer to the "film" animation studios in Dallas, they usually mention DNA, Reel FX, and Janimation. (there are other CG shops in Dallas...but typically they are post houses made up of about 5-10 people)

These 3 studios all started roughly the same time, and roughly the same way. They were commercial shops run by a small crew with a couple of founders who grew the companies through sweat and determination. Slowly but surely the places started doing better and better projects, eventually getting some notice from Hollywood and taking on even bigger projects. When Jimmy Neutron hit at DNA in 2000-2001, Dallas really started gaining momentum as a viable place for animation professionals to come work on cool stuff, raise a family, and settle down. Reel FX had some stuff in the works, as did Janimation. Almost all the local colleges and universities started looking into "getting an animation dept". Local user groups and animation guilds were being formed. These things pointed to a future of work for more local artists, more opportunity for talented professionals around the country to come and have options, and a decent little farm system in these schools and user groups for the studios to pick from and "grow".

Over the last 5-6 years the Dallas area has been on a steady climb up. These things were coming to fruition with DNA having 200+ employees, Reel FX now at 120+, and Janimation hovering around 50. All 3 working on some cool stuff. Unfortunately, with this latest blow to DNA...it appears Dallas has taken a step back. When 200+ CG artists are out looking for work (in a market that can't support it), that isn't good for anybody. The vast majority of those folks will have to move away. Not only are you losing some top quality talent that would be a part of building the Dallas market even more, but then it makes it hard on the other studios from that point on to attract more talent. Folks from LA, SanFran, or NY will have a tougher time justifying moving their families half-way across the US when there is only one other studio (doing film stuff) they could hop to should something happen. That's a big chance to take, and to most not worth it. Frankly, most would rather stay in LA and hop from studio to studio for the rest of their career. They don't have to move a lot, and they have access to big studios, small studios, and every kind of CG shop in between. It's not unheard of for some animators to rack up 15-20 feature film credits on their resume in as little as 5 years while hopping around LA. It's tough to compete with that kind of market if you're Dallas.

The other huge reason for Dallas needing multiple studios doing features is what it can do for the salaries of the artists in the area. Feature budgets usually pay feature salaries (which was the case at DNA). And having competition is good for an area when all the studios are vying for the same talent pool to work on their films. But what happens when there are more qualified animators than positions to fill? Unfortunately, it's simple supply and demand.

With all that said, I am hopeful that DNA can get their next feature greenlit sooner rather than later for the sake of the artists left and the area. I also hope that one or two more local CG houses can begin to grow and flourish. The Dallas film industry needs that to happen in a bad way. It may take a couple of years for it to get there, but wouldn't it be cool if it did? Here's hoping.

One thing I haven't mentioned thus far in this post is the local games industry. Though I consider the film and games industries to be separate right now...there is no question that Dallas has one of the best game industries around. Dallas currently boasts the likes of Ensemble Studios, id Software, 3D Realms, Ritual Entertainment, Terminal Reality, TKO Software, Paradigm Entertainment, and Gearbox Software to name a few. That's pretty stout. All these places are working on some cool games. I think it is safe to say the Dallas game market is healthy and thriving.


And as most know, the game play and cinematics for these games are getting more movie like. And with the next generation of games coming to HD, I look for these game cinematics to surpass many of movies already at the box office. So aside from what is going on with the Dallas film industry, this is a cool time to be in games in Dallas.

Friday, March 03, 2006

 
Faith & Animation

It’s always been interesting to me that many of the great classical artists spent much of their life dedicated to expressing their faith and beliefs through their work. Often the work that they are best known for is also the piece that is the most powerful demonstration of that faith. Rarely (if ever) do I hear of those involved in animation say that a particular shot they work on is an expression of their faith, or that they were inspired by their faith to approach work the way they do. But surely there are those animators who have the same mindset about their work and careers as those classical artists.

In thinking about this, I recently stumbled across a couple of essays that show that some of the greatest (if not THE greatest) animators/storytellers we’ve ever known had this in common.


Prayer In My Life By Walt Disney

Every person has his own ideas of the act of praying for God's guidance, tolerance and mercy to fulfill his duties and responsibilities. My own concept of prayer is not a plea for special favors, nor as a quick palliation for wrongs knowingly committed. A prayer, it seems to me, implies a promise as well as a request; at the highest level, prayer not only is supplication for strength and guidance, but also becomes an affirmation of life and thus a reverent praise of God.

Deeds rather than words express my concept of the part religion should play in everyday life. I have watched constantly that in our movie work the highest moral and spiritual standards are upheld, whether it deals with fable or with stories of living action. This religious concern for the form and content of our films goes back 40 years to the rugged financial period in Kansas City when I was struggling to establish a film company and produce animated fairy tales. Thus, whatever success I have had in bringing clean, informative entertainment to people of all ages, I attribute in great part to my Congregational upbringing and lifelong habit of prayer.

To me, today at age 61, all prayer by the humble or highly placed has one thing in common: supplication for strength and inspiration to carry on the best impulses which should bind us together for a better world. Without such inspiration we would rapidly deteriorate and finally perish. But in our troubled times, the right of men to think and worship as their conscience dictates is being sorely pressed. We can retain these privileges only by being constantly on guard in fighting off any encroachment on these precepts. To retreat from any of the principles handed down by our forefathers, who shed their blood for the ideals we all embrace, would be a complete victory for those who would destroy liberty and justice for the individual.

link

And this one...

Glen Keane

Pocahontas, the sylph-like Native American princess whose romance with Captain John Smith was the film hit of the summer of ’95, is the child of Glen Keane, supervising animator for Disney films. Keane drew Pocahontas as well as other beloved Disney characters like Aladdin, the beast in Beauty and the Beast, Ariel of The Little Mermaid and the golden eagle Marahute in The Rescuers Down Under. All this success has not gone to Keane’s head, however. He remains a humble family man, hard-working artist, and Christian.

Keane, son of “Family Circus” cartoonist Bill Keane, has been at Disney for over 20 years. It was shortly after entering the Disney training program that he began to examine his faith. “I remember walking around the department feeling incredibly honored that I was there, and challenged as an artist. But at the same time this heaviness was coming over me, and I was sensing an emptiness inside. I knew that if I had to stand before God, I could not say I was pure in His eyes.”

One day at work, the animators were matched in pairs, and Keane was partnered with Ron Husband. Keane noticed that at lunch Husband ate alone, reading the Bible. “I had never seen anybody read the Bible. I was raised Catholic, it was just not something anybody close to me ever did. And I had never really read it so I went to him and asked him what the Bible had to say about this emptiness I was feeling, about having my sins forgiven, and how I could know I was right before God.” Husband showed the verse John 3:16 to Keane. “Suddenly, for the first time, I had the faith inside to believe that. It was as if I could reach down in my heart, and there was something I could put toward that verse. I knew there was nothing I could do to earn my way, that He had paid everything for me. All it took was for me to believe that He was God’s son.”

Keane’s newfound faith helped him approach his art with fresh confidence. “I felt like I could pursue my animation with reckless abandon. With a joy and freedom that I did not have before.” When Keane animates a character, it often reflects his Christianity. “Every film I make is an expression of my faith, although that is not the main intention of the film. It seems that there is always a parable mixed in there for me.” In The Rescuers Down Under, the little boy flies on the eagle’s back, learning to trust. At the end of the film, the eagle lets the boy jump off a waterfall and soar by himself for a while before the eagle catches him. “To me that is a parable of faith. God is always there to lift us up on eagle’s wings and carry us, if we trust him.” In Beauty and the Beast, the beast is transformed from the inside out. “To me, it is a great illustration of 2 Corinthians, 5:17: ‘If any man is in Christ, he is a new creation.’

“Even in Pocahantas, though there are a lot of New Age messages in it, that did not stop me from being able to equate the movement of the wind to the movement of the Holy Spirit, guiding and giving direction in my life just the way the wind does for Pocahantas.” For Keane, it is easier to animate a character that he has conviction about and who is real to him. An animator does more than simply draw a figure, he gives the character its spirit. “An animator is really an actor with a pencil.”

When Keane first became a Christian, he thought he wanted to get out of animation to become a minister. He told his pastor about wanting to do something “serious,” and his pastor told him to stay put. “You are there because that is where God wants you to be. You can have a big impact sharing your light at Disney,” he told me. Keane does not look at people as potential converts. “If somebody asks me about the hope I have, then I tell them what drives my life from the inside out, but I don’t start evangelizing in the hallways.”

“On my desk I have a verse that says, ‘whatever you do, work with your heart as working for the Lord.’” Keane keeps this verse in mind when decisions are made that he does not agree with. “I approach that as if it was the Lord saying, ‘I want you do to the best you can. Even though it is not your idea or the way you would choose to do it, do it for me.’ ” Sometimes other employees will ask how Keane can be so calm about having two months of work simply thrown out. “If you are honest you say that it really hurts and sometimes there are tears involved. But in the end I tell them I don’t look at it like I am just working for Disney. I am working for the Lord first, and then for them.”

While Keane is deeply committed to his work, he decided early on that he needed to make time for his wife, and later his two children. Leaving work is not always easy. “I may have spent the whole day going over somebody else’s work and going to meetings. And finally I sit down and start my scene. I am going to animate Pocahantas diving off the cliff, say, and I can just picture the wind blowing in her hair and how she feels. But it’s six o’clock—I’ve got to get home. You have to decide where your priorities are. Home is real, my wife and kids. This is animation; I can focus on my scene tomorrow.”

While Disney is undergoing some cosmic changes, Keane feels comfortable leading the animation department. “There is a genuineness and sincerity in animators that is very unusual in Hollywood. There are a lot of family people in this line of work.” Once a week Keane meets with some other Disney employees for Bible study. Although other branches of Disney may release controversial films, the animation department stands apart. “If it was feature animation that was doing a film like Priest, I would really struggle with that. Actually, I don’t think I would struggle for long—I don’t think I would be there. But I see feature animation as separate, as a group of artists producing our own work. I feel very comfortable there. All I can do is focus on the one area that God has given me some say in, and that is in my own work as an animator.” link

Much of their work and life was rooted in their faith. And it shows. My hope is that eventually I can use my faith in this way. That despite quotas, schedules, or even subject matter…I can find a way to take something from my faith and make it a part of everything I do in my work.


Wednesday, March 01, 2006

 
New Blog, New Site

Hey guys, this is a slight redesign of my old site. Hope I don't neglect it the way I did my other one. I'll have work up soon enough though. Stuff I've been working on is coming out shortly. It will be good to finally be able to put some stuff online. Thanks for visiting. Later. B

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